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Senior Software Engineer, Support - Unreal Ecosystem

🇺🇸 California City, United States Fully remote5+ years
Required Candidate location: Asia or Oceania

This position is no longer available

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Skills & Languages

Must-have required
C++4 Year(s)Unreal Engine4 Year(s)
Languages required
English


About the Role


In this high-impact engineering support role, you will serve as the primary technical partner for APAC-based game development teams, helping resolve complex Unreal Engine 5 challenges and unblock critical developer workflows. You will build and maintain internal tools, plugins, and infrastructure that improve developer productivity and support multiple game projects at scale. Working closely with globally distributed engineering teams, you will combine hands-on technical problem solving with long-term improvements to engine systems, tooling, and development pipelines.


Most Important

  • Advanced, production-level experience with Unreal Engine 5 across multiple engine systems, tools, plugins, and workflows.
  • Strong professional C++ expertise with experience building performant, maintainable, and scalable software solutions.
  • Excellent English communication skills with the ability to work directly with engineers, technical stakeholders, and distributed global teams.
  • 4+ years of professional software engineering experience within game development studios or closely related real-time 3D industries.
  • Previous experience in a support-focused, platform, developer tools, or central technology team environment where solving cross-team technical challenges is a core responsibility.

Nice to Have

  • Fluent or professional working proficiency in Mandarin to support collaboration with China-based development teams.
  • Experience developing internal developer tools, pipeline automation systems, build infrastructure, or studio-wide utilities.
  • Background working with graphics systems, engine architecture, DevOps-adjacent workflows, or developer productivity tooling.
  • Experience using Unreal Engine outside of gaming, such as animation, visual effects, simulation, or medical visualization environments.
  • Previous experience at large-scale engine, platform, or game technology organizations with a strong focus on shared engineering services.







 

Includes 4 screening questions.

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